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You need to know where to get the first kinetic diadem, which you can easily get at level 3, then mostly just target cultists with your MC until you get ascendant element around level 6. It's not impossible to start the game with a fire blast, just annoying. Also, the Improved Improved Critical line from Trickster can make your Kinetic Blast into an absolute nightmare weapon. Kineticist's biggest weakness is low rolls and if you can guarantee that you're throwing twenties, you'll hit with your big blasts every time. If you're dead set on going a Fire focused build, consider Trickster path.
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With Fury's Fall, Agile Maneuvers, +35 BAB and the Trip feat line, your Bowling Magma Deadly Earth can control choke points like nobody's business. You can get an INSANE Dexterity score going Legend Kineticist / Mutation Warrior Fighter. Very, very strong, especially going Legend path. Personally, I did a Kineticist run for my first playthrough. It is basically what Sador posted but in a different format. This is for another that is Kingmaker specific but can be adapted. Very good controller if you spec into Earth with Bowling Blast. But having just fought one now that was shooting firebolts for 150+ dmg per round at my team it seems like it can get very powerful. Originally posted by Flip:Planning my next playthrough and was just wondering if there was any good guides for fire based kineticist ? I admit I don't really understand how this class works, I found the npc in Kingmaker rather confusing.